sábado, 16 de maio de 2015

How would Hyper Neo-Geo 64 game covers look like?



The Hyper Neo-Geo 64 was an Arcade hardware released by SNK in September 1997. It was the first (and only) try of the company on the polygonal world of gaming but it was released too late, the cost of production was too high and the lack of support from other companies made it vanish from the market with less than 2 years from it's release with only 7 games available on that period.

Since the HNG64 was never adapted to a console counterpart like the original Neo Geo did, it's games never had any covers or labels - and I always asked myself the question: how would it look like? So, here it is a little of my Photoshop skills and a ton of imagination for recreating it with my own taste with a little inspiration on the original Neo Geo covers.

The 7 released games are categorized as 4 fighting games, 2 racing games and 1 on-rails shooter. To differ from this styles of games and it's original arcade cabinets I used a different set of colors to each one. I hope you guys enjoy it and see you all next time!

Road's Edge (EU/US) / Round Trip RV (JP) - 10 September 1997
The first game released with the board was an generic racing game with outdated graphics and very few cool effects. The soundtrack was really good though.

Samurai Shodown 64 (EU/US) - Samurai Spirits (JP) - 19 December 1997
After 3 months without a new game, SNK released the first ever 3D Samurai Shodown game. The gameplay was a lot different from the originals, with depth on the field just like the Dead or Alive series. New characters were introduce, and Shiki would later become one of the most iconic SNK characters of all time.

Xtreme Rally (EU/US) - Off Beat Racer (JP) - 15 March 1998
After another 3 month pause between releases, SNK changed the 4x4 racing game into a more complex and beautiful Rally game instead. The graphics and options still outdated but it was a huge step forward from the first release.

Beast Busters: The Second Nightmare (EU/US/JP) - 11 September 1998
For the 1st anniversary of the HNG64, SNK released this follow up to one of the pre-Neo Geo games. Here we have an on-rails shooter just like The House of the Dead but with a more complex system and better graphics. You can now download the new game from the series for Android/iOS.

Samurai Shodown 64: Warrior's Rage (EU/US) - Samurai Spirits 2: Asura Zanmaden (JP)
16 October 1998
Throwing away the 3D depth of field from the first game, SNK decided to simplify the gameplay mechanics and produced something closer to the original Neo Geo games - yet far away from it's original quality. Not to confuse with the game "Samurai Shodown: Warrior's Rage" released on PlayStation, which is a follow-up.

Fatal Fury: Wild Ambition (EU/US) - Garou Densetsu Wild Ambition (JP)
28 January 1999
3D Remake of the first Fatal Fury game with new characters and a modified plot. It was the only game released on the HNG64 that received an console port on the PlayStation later that year.

Buriki One - 21 May 1999
The last game of the HNG64 was a martial arts game more realistic than SNK usual asset. The game is set on a 1999 Tokyo which is part of the same universe of the Art of Fighting, Fatal Fury and Savage Reign series. Mr. Karate II (Ryo Sakazaki) makes an appearance as a playable character. The game was suppose to be released on PlayStation but it was cancelled.

quarta-feira, 10 de dezembro de 2014

Gamer MeMe: What did you played in 2014? *EDIT: New deadline 22/01!*


Here it comes! The 4th Edition of the Gamer MeMe: What did you played in 2014?

Dear citizens of the Earth! The end of the year is near and as always we couldn't miss our MeMe. Our fully partnership with the maestral gamer community will guarantee that our year is closed with a golden key! Next year we reached international audience with our new format allowing people to share their experiences not only on their blog with also on your Website, Forums, YouTube Channel, Picterest, Instagram, Vine, Tumblr or Lime! In case you choose an image post like Instagram or Tumblr, you have to post 1 image per day for a week with your best memories from the year. On a Blog or Video post, you only need to do 1 text/video and share the link with us.

So, CHOOSE YOUR DESTINY and join us! You all are invited! #MeMeGamer2014


  • Posts from Websites/Blogs: share the links at the end of the post or use our hashtag on Twitter so we can repost it!
  • Forum posts: share the link to your posts at the end of the post.
  • YouTube or video posts: don't forget to include our link on the description of the video.
  • Individual participation on Instagram, Tumblr, Vine or Lime: all photos with our hashtag for easy share!

You can publish your posts from today (12/10/14) to (01/08/15). If you have any doubts please look for me on Twitter (@NostallgiaBR) or send it here in the commentary box! See you all!

NEWS: You can post now until 22/01! A lot of people asked us to have more time to participate so we prolonged our posts! Now is your last chance! Don't miss it!

quarta-feira, 27 de novembro de 2013

Gamer MeMe: "What You Played In 2013?"


Hi there mates! Here I am again, this time to make a announcement: the 3rd Edition of the Gamer Meme "What You Played In" will have an international 'experiment' this year. What started as a joke between friends just to know out of curiosity that everybody has been playing through out the year in 2011, achieved a major success in 2012 with over 50 blogs and websites joining our MeMe. But it was always something only between our Brazilian friends an this year we broke another record of registrations and we decided to take this to another level.

In 2013, we are gonna do an 'experiment'. On previous editions we only accepted registrations between blogs and game websites, but this year not only we will expand it from outside the country but also accept registrations with Instagram, TwitPic and Tumblr! On the blog/website format we usually spend an entire post talking about the most remarkable games of the year, do our own TOP of the TOPS, any format we are more comfortable with, but this year with this new formats, I thought on something quite different.

We will do an 15 day step posts for the people who will post it on Instagram, TwitPic and Tumblr. You answer just regular questions as: "Most Surprising Game I played" or "Favorite Game of the Year" and post it with a picture of you holding the game, an mosaic with screenshots of the game, whatever you like the most. It starts on December 21st and ends on January 4th. It will be a little difficult for some people who spends the Christmas and New Years Eve with their family and parents but with less than 5 minutes a day you can do it, always using the hashtag "#GamerMeme2013" so that we can keep track of everybody who is participating.

Is real easy: you choose your 7 favorite games that you played throughout the year and tell us your experience with it - you can write an wall text, just a phrase, whatever you prefer. To the picture, you can make an mosaic with screens of it, pose right beside it, it is all your choice here. If you have any doubts, you can talk to me on Twitter (@NostallgiaBR) - but please don't forget to use the HASHTAG!

Keep in mind that this list is not only for games that were released in 2013, but WHAT you played in 2013. So if you are a retro gamer (just like me) just fill it with the best memories you had playing games this year! Try to post it in English so that most of people can read it, but if you prefer to post on another language fell free to do it so! If you still have any questions, just use the comments below or talk to me on Twitter. Let's have a great time together remembering the good and bad times he had gaming this year!

sexta-feira, 22 de novembro de 2013

Interview With A Gamer #01: @ausretrogamer


Australia... A country so far away from Brazil that we actually hear not much about what's going on in there, besides the burning trees on the summer and other natural tragedies. We brazilians always remember Australia for it's koalas, kangaroos, "Crocodile" Dundee, L.A. Noire, the remake of Castle of Illusion... Stuff like that.

segunda-feira, 11 de novembro de 2013

Top 5 #002: Best SEGA Games of All Time

Hi there mates! How is it going? I know it's been a while since the last time I posted something here, but again I was busy with a lot of things and finally I have some time to write something new here. This time, I'm gonna list my favorite games made or published by Sega without repeating franchises, which means there's not gonna be 2 Sonic or 2 Virtua Fighter games in the list, only the best ones they made since the beginning of the company in 1984!

Grab your bucket of popcorn and buckle your sit belt, here we go!


Brazilian Cover Art for Sonic the Hedgehog 2 on the Sega Mega Drive

This one, people always complaint with me one particular reason: why not the first Sonic game? When I first bought the Mega Drive back in 1999 this was the very first game I ever played on the Mega Drive, and the impact was HUGE. Understand that at that time I was a big Nintendo fan that never played any major franchises made by Sega because I always looked at the games pictures in the magazine and found them always worse on the Mega Drive, so why I would I bother playing them? What a retarded kid I was.

When I bought the system for R$ 50,00 at the time (aprox. 20 US Dollars), it only came with the Sonic 2 cartridge and nothing else, not even an controller! I had to ask a friend to lend me one of his to play it and seriously, I was a little shocked first time I played the game. It has it all: amazing graphics, amazing soundtrack, amazing controls and most important of all: the sense of speed! Oh yes, Mario games were all about precise jumps and collect items, but that was the first time I experienced something that fast and that fun. So I asked myself: WHY IN THE FUCK I DIDN'T PLAYED IT BEFORE?

I had an Super Nintendo from 1995 to 1998 but my parents had to sold it to pay some debt and I ended up with an Mega Drive Brazilian model 3 (the international Model 2) and I expend quite some money it, but Sonic 2 has to be the game I most played on it. I played the first game after and found it amazing too, but not as much as the second one. The possibility of playing with both Sonic and Tails and the 2 Player split screen mode (which sucks but I played it a lot anyway) counted a lot for me and when I finally bought Sonic & Knuckles and played it all again has to be one of the best experiences I had with the Mega Drive.


"Final Showdown" was released with almost an 2 years delay from the Arcade version and only on digital format for the PS3 and 360.


Virtua Fighter... Many people hate it, a few love it to the death - I'm the second one. Aside from the Mega Drive version (which sucks big time), every single one game from the franchise blew my mind on it's time. Virtua Fighter 2 had an AI that memorize your movements and would not fall for the same mistakes after some time, Virtua Fighter 3 introduced the huge scenarios with different layers (already commom in the Dead or Alive franchise) and Virtua Fighter 4 had a bunch of interesting new characters and really well design scenarios that I couldn't believe it when I played in my PlayStation 2.

But why Virtua Fighter 5? It was the last game of the franchise that Yu Suzuki worked on, thus his is not even involved on this upgrade released by Sega in 2011, and it's the only fighting game of the current generation of consoles that runs in 120fps and has at least 200 frame per move, which is twice more than any other game released until 2013 at any console or PCs... And the game was originally released in 2007! Final Showdown only adds new content and the poor Taka Arashi, who has to be the most hated character every created for a fighting game franchise ever! I mean, the creator has to left the company for the guy to be included in the game!

Ok, you can complaint about the lack of a background history in the game, which is repeated in every single one since the first, but this game has to be one of the masterpieces of martial arts ever created. Every single movement and every single art is represented by one character and it's done in a high level of detail and precision. If you haven't played any game of the franchise or simply haven't played the 5th game yet, I highly recommend you pick a digital copy of this game because is definally worth!


In a time where most of the players were looking into 3D games, Sega was still releasing amazing 2D platformers.


Astal, Oh Astal. It has to be the most underrated game of all time. Games are all about 2 things: timing for the release and HYPE. Back in 1995 people were waiting for the highly hyped 3D games, but most of them still suck big time because it was a technology that the companies were not used to work yet, and in the middle of all, Astal was released on the Saturn without much warning from Sega. Seriously, I still asking myself to this day why Sega didn't make an good marketing to advertising the game...

Astal is, by far, the best 2D platformer released on the Sega Saturn and a serious candidate to the best game of the genre of all time! I'm not joking. The rhythm of the game is a little bit slow but every single stage is a unique experience and has a different music style that fits it just fine with all the situations. There's very little who can be said about the game because it's a very straight game with a very straight background story and a simple gameplay, but if you have an Sega Saturn and don't own a copy of this game, SHAME ON YOU!


Another Mega Drive classic. I don't even like motorcycles that much, but this game caught my attention on Sega 6-Pak.
Super Hang-On is one of the launch times for the Mega Drive. It never really caught my attention until one day, back in 1998 I think, my grandmother give the cartridge "6-Pak" and an 6-button Turbo Controller for birthday. In this cartridge are included 6 Sega Classics: Sonic the Hedgehog, Revenge of Shinobi, Streets of Rage, Golden Axe, Columns and Super Hang-on (of course). The premise is pretty simple: the game has 4 tracks, divided by difficult levels, and 4 musics which you can choose from before playing - it's more or less like Outrun, but you don't have separated ways to drive, you only drive forward on the same path.

On the Mega Drive, Sega included an new mode called "Original Mode" that you can upgrade and fix your motorcycle, because if you get to many hits in a race it will start to show some problems with the engine. It's a pretty simple concept, used by many games before and after it, but it was nice to see a new feature to extend the games life, since most of the arcade adaptations from Sega didn't include many extra modes. If you like racing games and are looking for a real good challenge, that's the game to you!


Brazilian Cover of the Mega Drive version. Both versions of the game pushed it consoles to the limits.

Ristar got an very interesting story behind it's development: first, it was a scrapped out idea for the first Sonic game back in 1990. Second: they changed the characters from a bunny to a star with eyes, feet and stretch arms and named the game "Feel". Later, the same guy responsible for the Sonic game steps in and changes the name to Ristar and bring in all ideas that were to be used on the first Sonic game that were left out for some reason and VOILÁ: Ristar was released in 1995 on both Mega Drive and Game Gear almost at the same time.

It's a very challenging platformer that not only has amazing graphics and an very nice soundtrack but also took the console to it's very limits. Sonic 3 & Knuckles showed us some nice backgrounds but because the game was running too fast, Sega couldn't put that much details that Ristar has because it could possibly compromise the frame-rate of the game. So here, they filled it with background animations and effects that were never seen before on a Mega Drive game - at least not with all that quality.

A game that good and Sega forget but one thing: to publicize it! Yes, the game was released and all, but not much people heard about it because the company didn't put much effort to show the game when it was released so it eventually earned the status of "cult". Looking for a pretty challenge game yet fun to play? I highly recommend you grab a copy of this and never sell it, because it is a little rare to find one at a good price!

Hope you enjoy my favorite Sega games of all time! I would have put Space Harrier on this list but I would do no justice to Ristar if I had excluded it, so maybe next time! Agree? Disagree? Let me hear about it on the comments below! See you next time, space cowboy!

quinta-feira, 25 de abril de 2013

Better Game per Franchise: Capcom vs. SNK Edition

Hi there mates! Today I'm gonna do something special here and I wrote about my favorite game of every fighting game franchise created by Capcom and SNK through out the years. I only choose franchises with three or more games released and the other smaller ones I'm gonna talk in the "Bonus Game" section in the end of the post. I pick up 4 Capcom franchises and 5 SNK ones for this first posts and later I expect to bring more lists like that but with other companies as well.

I hope you enjoy it and please be gentle when you throw your tomatoes at me! See you next time!


Street Fighter III 3rd Strike: Fight for the Future

The biggest problem with Street Fighter III was that not many home consoles at the time could handle a port of the game

Street Fighter is certainly the biggest fighting game franchise ever created. In the 1990's, there were so many subfranchises and games being released that was difficult to really enjoy them all at the time, but Capcom slowed that process down before the failure of their newest hardware CP-System III and the amount of money needed to make a game for the new released 6th generation consoles. Just for the record, there were around 18 major releases of Street Fighter, if you exclude minor games like "Battle Action on Film" and "The Animated Movie".

This decision was really easy to make, because there is at least one Street Fighter game per console released, so I played them a lot through out the years but it was a close decision to choose the best one. My favorite game of the Street Fighter franchise is: Street Fighter III 3rd Strike. I know what you are thinking right now, but you can go wrong with this game. The gameplay mechanics is what fascinated me.

Being able to block an attack with the Parry System and counter attack right back without receiving any damage was the best thing Capcom ever created for Street Fighter - and I still don't know why the fuck they removed it from Street Fighter IV. You guys can contest about the roster, which does not includes some of the most iconical character of the series but at least you can say that Capcom tried to create new characters and make them look unique, something SNK did later with Garou: MOTW.

Another game that is worth a mention here is Street Fighter Alpha 3. Like I told you, it was a close decision and if wasn't for the better gameplay mechanics, Alpha 3 would be the winner by far. It has almost every major character from the first Street Fighter and also new characters that are as good as the oldest ones, including the best plot ever created for Street Fighter. Capcom recently stated that they are looking to expand the Single Player mode of their fighting games with more interesting stories and character development, so I think they should use this game as a start point, because it has it all already.

Another games worth mentioning: Street Fighter II Turbo (SNES), Super Street Fighter IV: Arcade Edition, Street Fighter EX Plus Alpha (PS1) and Street Fighter II' (PC Engine).


Vampire Savior: The Lord of Vampire

Legends and myths altogether with some Capcom sausage

Darkstalkers was inicially created to show the real capabilities of their recently released hardware CP-System II, so the game abused of vivid colors and shadow effects. The gameplay itself was not too much different from Street Fighter II, just minor changes were made to give the game it's own identity. There weren't many home releases like Street Fighter but it was well received when it was released - and quickly vanished because Capcom explored too much of the game in only three years.

My favorite one is Vampire Savior: The Lord of Vampire. It really a easy decision because the first two games were too much like Street Fighter II and aside from the characters - which are based on well know legends and myths - that were pretty unique and showed in amazing graphics, but the game doesn't have much to show until Vampire Savior. The fights are made to end quickly, so one mistake here could the fatal. I like how the combos are easy connected too, even the aerial ones.

Too bad Capcom explored the game and it end up not receiving any new releases from 1997 until now on February 2013, when it was released on Xbox Live and PlayStation Network with the title "Darkstalkers Ressurection", which is basically the 2nd and 3rd games in HD. I highly recommend that you pick that up, the game is very unique and you might be losing one of the most amazing Capcom creations. Another nice pick up would be the Dreamcast / PSP compilation and the PS2 collection too.

One thing Capcom don't admit though, is that Night Warriors is actually a Darkstalkers  remake with more sprites, colors and screen animations. I mean, the game even has the same ending, but the only difference being the image that appears on the very ending with a new text about what happened with the character before the game.


Capcom vs. SNK 2: Millionaire Fight 2001

Instead of exploring more famous characters, in CVS2 Capcom digged some secundary or forgotten ones from both sides

When Capcom aquired the X-Men/Marvel licensed back in 1993, people were expecting some nice games for the franchises - which were delivered for both Arcade and home consoles. One thing that nobody was expecting though was an crossover between the X-Men and Street Fighter characters. When I first saw a picture of Ryu doing that gigantic Shinkyu Hadouken on the screen I almost jizzed on my pants. The first two crossovers were such a major success that Capcom later would create their own series of Crossovers, called "Capcom VS.".

Crossovers not only made with Marvel characters, but also SNK ones and later a RPG with Namco characters as well. My favorite one is a easy pick up: Capcom vs. SNK 2. The game isn't a perfect example of balanced gameplay but just the fact that some of the most famous characters from both companies are together in one game, it's a dream that every 1990's kid would have. And it is better than the first one because it has more gameplay options for those who really like to play different every time.

More recently, Capcom even made and VS game with a major japanese company called Tatsunoko, which brings some of their most memorable series to the game, but unfortunally it was only released on the Nintendo Wii. Even though this series are not getting too many releases these days, I like how Capcom can quickly put different characters from different places altogether in one game and make it look unique, even using the same engine for all their games.

Another games worth mentioning: Marvel vs Capcom 2: New Age of Superheroes and Street Fighter X Tekken.


Project Justice (aka. Rival Schools 2)

This game is a fine example that you can pretty much do a fighting game with everything if you have real talent

When you think that there's nothing new to create on the fighting game scene, Capcom bring us a school themed game. Every character is based on a school group, like sports, punks and even the board of directors! The game was first released on the Arcade and later was ported for the PS1 with a 2-disc set including the original arcade mode and the other disc with a modified version with extra modes to unlock. It was followed by a second release exclusively to the PlayStation and a entire new title for the Dreamcast called "Project Justice".

This is really a easy pick up, because Project Justice bring all content released before into just one game and one plus: 3 on 3 matches. Also, they included some nice Super Moves combinations between the characters, that could be made by 2 or 3 at the same time, leading to some unique finishers. Rival Schools is all about fun and the game mechanics are pretty simple and silimar to the ones used on the Capcom crossovers games, with aerial combos and stuff.

Unfortunally, before the Dreamcast release Capcom put the series on a hold until now and only re-released the PS1 version on the PSN, but I highly recommend that you play the Dreamcast version which is the more complete of all.


Real Bout Fatal Fury

Geese Howard is one of the biggest bad asses bosses ever created

Fatal Fury was designed by the same creator of the first Street Fighter game, Takashi Nishiyama, so it was quite obvious that the game has a lot of things in commom, but along the time SNK worked really hard to make a unique image for Fatal Fury. That was at least until 1995, when The King of Fighters became the major series of the company and they kinda left Fatal Fury on the second plan, but it doesn't mean that the quality of the games dropped.

My favorite one was really difficult to choose, because there's one game that was the first SNK game I've ever played (Real Bout Fatal Fury) and the one I've played the most (Garou: MOTW), but I stay with RBFF on this. Even though Garou: MOTW is one of the most technical advanced games ever released on the Neo Geo, I still prefer the fast paced gameplay of RBFF and it's 3 plans. That's what I like in Fatal Fury: you can always use the plans or to escape being trapped on the corner of the screen or to increase your combo.

SNK stopped releasing Fatal Fury games since the port of Garou for the Sega Dreamcast in 2000, but I believe that many people are still waiting for the Garou's sequel on a modern console. If you want to play the entire series, you can pick up a copy of Fatal Fury: Battle Archives Vol. 1 and Vol. 2 for the PS2, which did not include Garou: MOTW that was released separadly and on the Dreamcast, PlayStation 2 and Xbox Live Arcade as a digital release.

Another games worth mentioning: Fatal Fury 2 (Mega Drive), Fatal Fury Special (PC Engine CD-ROM²), Real Bout Fatal Fury Special and Real Bout Fatal Fury 2: The Newcomers.


Art of Fighting 2

A fine example of how huge the sprites are in the game, and how the damage taken hurts the characters

After the release of Fatal Fury, the Neo Geo sales were increased on the Arcades and SNK soon started to work on new fighting games franchise to expand their library of games. The first of them was Art of Fighting, a game that occours 12 years before the Fatal Fury set and focus more on closed combat than combos itself. After three releases and failing to reach the major audience, SNK decided to end the series in 1996 and no new releases were seen since them.

My favorite is easily Art of Fighting 2. It has the biggest sprites I even seen on a Arcade in my entire life and besides the gameplay not being so easy as other games from the genre, but the game is really unique and has some features like bruises on the characters and the clothes that are damaged with the hits. I think the only dissapointment I had with Art of Fighting is it's cheesy plot, that looks like it was removed from a mexican novel, but it has a lot of nice characters that were used later on the The King of FIghters series.

If you are looking for a really different fighting game like anything you played before, I really recommend that you pick up a copy of Art of Fighting Anthology for the PS2 which includes all 3 games in one package and the arranged soundtrack from the Neo Geo CD.


World Heroes Perfect

Even though it was never a major hit, World Heroes always tried to be different from other games of the genre

When SNK started to expand their Neo Geo marketing all over the world, some companies started to bring their own franchises to the console, and one of them was World Heroes from this little company called ADK. The company had 15 to 20 members when they started working on this game, and they achieved a nice final product, which gained 3 more World Heroes games released later for the Neo Geo and other home systems and 1 related game that were released only on the Neo Geo.

My favorite World Heroes game is WH Perfect. ADK always worked on making the game look different than every other fighting game ever released, even though at first sight it does not look like it. All games of the franchise are pretty raw, with their bigger creation being the "Death Match" mode, that include some obsticles and weapons on the arena to force the fight to end quickly and you to attack, because there is nowhere to run. Every game changes the gameplay a little bit, and WH Perfect is the most balanced one - even though it does not include the Death Match mode from the 3 previous games.

If you wanted to know the series, I highly recommend that you pick up a copy of World Heroes Anthology for the PS2 or buy any of the games on the Wii Virtual Console, because the 16-bit releases were not that great compared to the Neo Geo ones and the only home version that was close to it was WH Perfect on the Sega Saturn.


Samurai Shodown II

Samurai Shodown was always a mix of violence, art and poetry that was lost with in it's "Engrish" translations

After creating 2 fighting games that were completaly different from each other (Fatal Fury and Art of Fighting), SNK decided to create another one even more unique than the previous ones: a game were all the characters have their own weapons and it rains blood through the matches. That's how Samurai Shodown was born in 1993, and it achieved some controversy when it was released on the ocident, because of the violence included in the game - which was tuned down to the overseas release.

Through out the years SNK tried almost every possibility with Samurai Shodown: a more darker theme, characters with a more cartunish style, an 3D fighting game were you can walk freely on the arena and some of the weirds characters ever create by them. Even an RPG was released for the home consoles in 1997. From 1993 to 1999, there were one Samurai Shodown game released by year, only 1997 had 2 games released (Samurai Shodown RPG and Samurai Shodown 64).

My favorite one is Samurai Shodown II, which has in my opinion all the best characters ever created for the franchise (with the exception of Kazuki and Sogetsu Kazama from SS4) and also has the best set, making that you almost feel like you are a fucking samurai cutting down enemy guts to achieve your objectives. Another thing that I like and many people don't enjoy it too much is the fact that the moves inflict a lot of damage, making one wrong step almost costing the entire fight. But I think that this is the spirit, right? A samurai don't fuck around and you must stay focused when you're playing.

SNK released an compilation named "Samurai Shodown Anthology" in 2008 with 6 games inside: SS, SSII, SSIII, SSIV, SSV and SSVI (which was never released before overseas). I don't know why they didn't included the V Special one, but it is a nice compilation that also includes the arranged soundtrack from the Neo Geo CD versions.

One fun fact about the series is that Samurai Shodown V Special was the last game ever released on the Neo Geo. It was released on April 22, 2004.

Games that I think it's worth to take a look at: Samurai Shodown, Samurai Shodown II, Samurai Shodown IV, Samurai Shodown: Warrior's Rage (PS1) and Samurai Shodown V Special.


The King of Fighters '98: Dream Match Never Ends

What beginned with a crossover to promote their own series, later becomed the biggest franchise SNK ever created

1991: Fatal Fury. 1992: Art of Fighting. 1993: Samurai Shodown. SNK's ship was taking a fucking rise in the sky and the sales were annualy increasing, so they decided to take a little risk: release a cheaper version of their hardware focused only on the home market and using CDs instead of huge cartridges. This is how the Neo Geo CD comes to life, but what it has to do with KOF? The King of Fighters was intentionaly created to be the first game released on the Neo Geo CD, and also the first one to include a entire soundtrack played by the SNK band called "Shinsekai Gakkyoku Zatsugidan".

The KOF idea was simple: put together in one game all SNK franchises in one game, even their sports games! SNK digged out some franchises that they worked before the Neo Geo like Athena and Ikari Warriors, also including characters from their new series like Fatal Fury and Art of Fighting, not forgeting to include some new characters like Kyo Kusanagi and Rugal Bernstein to make the game has it's owns features. The matches were played on teams 3 VS 3, and on the first game you can only pick up the entire team, only in KOF '95 they let us choose characters from different teams and create our owns - even including secret endings on subsequent releases.

19 years later and with 27 games released, the series is not at it's apex anymore but still can surprise you like they did on KOF XIII released on 2010. My choice here is close one, but I stick with The King of Fighters '98. This version has the more balanced gameplay of the entire series and some of the best characters available on the roster. Also, this was the version that is prefered by 9 of 10 players here in Brazil to play on the Arcades, with the other one being KOF 2002.


Bonus Game

Not every franchise gets a lot of releases by their companies, but that doesn't mean that the game is not good or are not comparable with other bigger franchises, so I decided to make this quick section here with 6 games created by both SNK/ADK and Capcom that were not explored that much but still has a place reserved at our game shelves.


The Last Blade

Both The Last Blade games were one of the most expensive games SNK ever created to the Neo Geo hardware

The Last Blade was one of the first creations of Daisuke Ishiwatari, that later would quit SNK and join Arc System Works, were he would create the Guilty Gear and BlazBlue series. In 1997, SNK was at it's prime and the sales were never that great to them, so they took another risk and hired some new people to create a new franchise that was some sort of tribute to Nobuhiro Watsuki, an mangaka who used inspirations from Samurai Shodown to create the characters from this Rurouni Kenshin manga. So SNK decided to create a game that uses inspirations on Rurouni Kenshin trait and a more lighter theme than Samurai Shodown.

The Last Blade saw 2 releases in 1997 and 1998 and soon after Daisuke left the company because the things wasn't going like SNK predicted. The Last Blade 2 is considered by the japaneses the 2nd best game SNK ever created, only losing to The King of Fighters '98 and I definally tell you that is worth to take a look at it. It's a fun game with 2 ways to play: POWER (more powerful blasts but slower movements) and SPEED (more combos but less damage caused) and one of the most balanced gameplay ever created by the company.


Aggressors of Dark Kombat

Another example of huge sprites and zoom in/zoom out effects on the Neo Geo. Suck on that, Art of Fighting!

Remember when I was talking about World Heroes and I said that ADK was looking to create a unique fighting game despite their limitations? Aggressors of Dark Kombat is one of them. It has some huge sprites like in the Art of Fighting games and it's also focused on closed range combat instead of combos but also adds to the mix weapons and obstucles on the stages to increase the gameplay value. Unfortunally the game was ofuscated by so many releases at the time and ADK didn't ported it to other consoles, but if you can grab a copy of the japanese import "ADK Tamashii" for the PS2, it alto included our next game and 3 more games created by ADK on the Neo Geo.


Ninja Master's: Haou Ninpou Chou

The game has one of the most beautiful stages ever created by ADK. It was their last fighting game ever released too.

The Last Blade might have been a huge success when it was released but Ninja Master's was released one year before it and it was as good as the SNK creation. It combo system is so vast that even today people are still find new ones and it was a pretty fast paced fighting game with some iconic historical ninjas and samurais from the japanese history. It was one of the more expected game on the recently released Neo Geo X portable system and it's also included on the japanese PS2 import "ADK Tamashii".


Red Earth

The first CP-System III game ever released abused of colored graphics and some light poligonal effects.

The first game ver released on Capcom's CP-System III was not a major success and never was ported to a home console, but it was a good showcase of the hardware. I think the game would be better if it was a beat 'em up game with RPG elements like "Dungeons & Dragons: Shadow Over Mystara) but Capcom released the game as a fighting game were you gain experience points by defeating the enemies and by the end of the game you got a password were you can use the next time to start the game again at the level you finished it.

It was a good idea but poorly executed because the game is exacly the same every time you replay it. If there was some more action within the game, it would have achieved more success, but I recommend that you at least take a look at it to have your own opinion about it.


JoJo's Bizzare Adventure: Heritage for the Future

Not many people knowed about JoJo before this game in the Ocident

Following an idea used before, Capcom hired an mangaka to make the plot and the characters for the game, but this time they did not create a new game like "Slam Masters" and instead it was a fighting game based on this on going manga series from Hirohiko Araki who expanded the background story of some less important characters to make they fit into the game. It has some original features that Capcom never used before like the Stand system, a partner that can be used to raise your attack and defende and also the clash system, were players dispute who press the buttons more times in a row, something like the sword clash in Samurai Shodown.

It was the last game ever released on the CP-System III back in 1999 and it was ported to the Playstation and Dreamcast, recently being released in HD on the PSN for the PlayStation 3.


That's all for today mates, I hope you enjoy it and if there are any errors on my writing, please let me know so I can correct it ok? See ya next time!

quarta-feira, 27 de março de 2013

Top 5 #001: Best Consoles of All Time

Hi there mates! How is it going? Today I'm gonna talk about my 5 favorite consoles of all time. It was really difficult to make this list, because I'm not really a huge fan of the companies that made console (with the exception of Sega and SNK) but rather I like more 3rd party companies like Taito, Capcom and Namco, so I took more consideration about the games itself than the actual console.

Grab your bucket of popcorn and buckle your sit belt, here we go!


5th Place: REAL 3DO

Ok, you guys might wanna know why I put this one on the list because the 3DO wasn't really know for his games or capabilities, but for his high prices and the big list of announced games that was never released on the console but the 3DO has some sentimental value to my childhood. Back in 1994, I still own my Sega Master System Super Compact with World Cup '90 on the memory and a Desert Speedtrap cartridge and it doesn't need an expert to know that both this game sucks A LOT but I really didn't have money to buy a better system, so I sticked to the game magazines to know what's out there.

I remember like it was yesterday: I bought the Super Game Power magazine (I can't remember the issue number, sorry) and inside was a review for The Need for Speed, that was just released on the 3DO and some images of Gex, Slam 'N Jam '95 and Road Rash and it just blew my mind. I look at it and I was like "OH MY GOD! LOOK AT THIS CAR, IT'S REAL!!" and for a kid who plays Top Gear on a SNES it was mind blowing!

Even though I was only able to play on a actual 3DO in 2006, every new magazine at the time showing that amazing pictures and the TV shows with some gameplay footage from the console just grow up my hype. Too bad it was a too expensive console and I would never get one back in 1994, but the console itself is pretty good, it served as a "base" of all 32-bit consoles yet to be released, like the Sega Saturn and  the PlayStation.

Too bad the idea was too ambicious: 12 companies sharing the rights of a "format" that any other company of the world could procude the console, but to pay 12 times the copyrights was too expensive and with different companies manufacturing the main pieces of the console turned out to be impossible to put it out with a good price on the shelves.


4th Place: SNK Neo Geo (Cartridge or CD)

It's not from today that everybody know that I am a huge fan of the work that SNK made through time with their own system and franchises. I much prefer 2D sprites to 3D poligons on most of the cases (fighting games are one of them) and as SNK had a representative office here in Brazil from 1994 to 1998, every arcade house you would go that time there was at least 2 or 3 games from them - and sometimes, the game was even with the portuguese language turned on.

Thanks to SNK, nowadays I still much prefer fighting games to anything else when it come to gaming stuff and even though the company is not in the best of it's days they still can surprise us with some nice games produced in 2D, like The King of Fighters XIII.


3rd Place: Nintendo 64

If I just said to you that I prefer 2D games to 3D ones, Nintendo was one of the first companies (alongside with Namco) that made me look to a 3D game and not find it ugly. Even though half of me at 1999 was focused on arcade fighting games, I often sticked to some 3D platformers on the N64 like Banjo-Kazooie and Super Mario 64 and had a lot of fun with them.

It was around this time that I was beginning to understand a little bit of english so I could do the tasks that are given to me in the games, but I still can't play a RPG because of the huge quantity of dialogues to read and understand.

The N64 is the only console on this list that I still own.

2nd Place: Microsoft Xbox

While most of the people was really looking to get an PlayStation 2 back in 2001/2002, one of the things that really caught my attention was the Microsoft's Xbox. Right here I have to clarify something to you: like I said before, I'm a fan of GAMES, a few companies and that's it. Even though a lot of companies pretty much ignored the Xbox's existence, it's true potential at the time was almost endless.

When I first played one, on a friend's house, he only have 2 games: the first Splinter Cell and Capcom vs SNK 2: EO, but just playing this two games I saw that the console was much better than it's competitors and every new game that my friend bought at the time just confirmed more and more this. Too bad that the most powerful console never sells the most on it's generation, but it still selled more copies than the Nintendo's Gamecube and you can't ignore that!

I love Otogi, Halo, Dead or Alive, Ninja Gaiden and both Capcom/SNK fighting games that was released on the console, but in 2011 I had to sold my Xbox to pay some debts. I hope I get another one soon.


1st Place: Sega Dreamcast

Let's do some justice here with Sega: besides they never end up a generation on the top sales, they always tried a lot to do so and in exchange we end up with some of the most addicted games of all time: Out Run, After Burner, Hang On, Space Harrier, Alex Kidd, Sonic, ECCO, NiGHTS, Shenmue and so on...

With the Sega Saturn they made a wrong choice and manufactured a really compelx hardware that was difficult to other companies to adapt it's game to the console and the almost total failure on the American and European market, Sega wasn't ready to give up yet and that was were the Dreamcast was born: the last attempt to make things right.

On the time of the release, the console coasted 900 reais (aprox. 450 dollars) and even with this high price, Tec Toy managed to sold 300.000 units by the Christmas. I bought mine in January 2001, two months before Sega announced that they would stop manufacturing consoles and even that didn't let me down to play and discover new stuff in the console.

The Dreamcast was the last console that I played and I had that same feeling that I had when I saw that 3DO stuff: the amazing graphics, the almost inexistent loading times and the soberb games that I end up playing like Grandia II, Phantasy Star Online Version 2 and Capcom vs SNK only consolided what would be the best time of my life playing games.

I never played a game online before, and with PSO V.2 it was so simple that even a newbie like me that never hooked up the telephone to a computer before was able to connect to a brazilian server and have amazing times with some strangers on the internet. Other fact that helped with my experience with the Dreamcast was that in 2001, I was able to read english much better and I finished Grandia II, my first RPG that I understood all the history behind it.

That was a amazing time indeed. Some of the best fighting games of all time were all released to the Dreamcast as well and the fact that 4 people could play Bomberman Online and Quake III Arena splitscreen ... I can spent a whole post here just telling you guys great stories about me and my friend playing with my Dreamcast.

Unfortunally, it has a sad ending: a "friend" of mine that I always lend my console when I was not playing it, asked me, just like always, to take it for a weekend on his grandmother house and I lended it... And I never saw my console again. He moved to another state, very far away from my house and I only knew about that 2 weeks later. Well, it might be a sad ending but the good memories always stayed with me!


That's it for today, mates! And now I ask you: "what's your 5 favorite consoles of all time?"