quinta-feira, 25 de abril de 2013

Better Game per Franchise: Capcom vs. SNK Edition

Hi there mates! Today I'm gonna do something special here and I wrote about my favorite game of every fighting game franchise created by Capcom and SNK through out the years. I only choose franchises with three or more games released and the other smaller ones I'm gonna talk in the "Bonus Game" section in the end of the post. I pick up 4 Capcom franchises and 5 SNK ones for this first posts and later I expect to bring more lists like that but with other companies as well.

I hope you enjoy it and please be gentle when you throw your tomatoes at me! See you next time!


Street Fighter III 3rd Strike: Fight for the Future

The biggest problem with Street Fighter III was that not many home consoles at the time could handle a port of the game

Street Fighter is certainly the biggest fighting game franchise ever created. In the 1990's, there were so many subfranchises and games being released that was difficult to really enjoy them all at the time, but Capcom slowed that process down before the failure of their newest hardware CP-System III and the amount of money needed to make a game for the new released 6th generation consoles. Just for the record, there were around 18 major releases of Street Fighter, if you exclude minor games like "Battle Action on Film" and "The Animated Movie".

This decision was really easy to make, because there is at least one Street Fighter game per console released, so I played them a lot through out the years but it was a close decision to choose the best one. My favorite game of the Street Fighter franchise is: Street Fighter III 3rd Strike. I know what you are thinking right now, but you can go wrong with this game. The gameplay mechanics is what fascinated me.

Being able to block an attack with the Parry System and counter attack right back without receiving any damage was the best thing Capcom ever created for Street Fighter - and I still don't know why the fuck they removed it from Street Fighter IV. You guys can contest about the roster, which does not includes some of the most iconical character of the series but at least you can say that Capcom tried to create new characters and make them look unique, something SNK did later with Garou: MOTW.

Another game that is worth a mention here is Street Fighter Alpha 3. Like I told you, it was a close decision and if wasn't for the better gameplay mechanics, Alpha 3 would be the winner by far. It has almost every major character from the first Street Fighter and also new characters that are as good as the oldest ones, including the best plot ever created for Street Fighter. Capcom recently stated that they are looking to expand the Single Player mode of their fighting games with more interesting stories and character development, so I think they should use this game as a start point, because it has it all already.

Another games worth mentioning: Street Fighter II Turbo (SNES), Super Street Fighter IV: Arcade Edition, Street Fighter EX Plus Alpha (PS1) and Street Fighter II' (PC Engine).


Vampire Savior: The Lord of Vampire

Legends and myths altogether with some Capcom sausage

Darkstalkers was inicially created to show the real capabilities of their recently released hardware CP-System II, so the game abused of vivid colors and shadow effects. The gameplay itself was not too much different from Street Fighter II, just minor changes were made to give the game it's own identity. There weren't many home releases like Street Fighter but it was well received when it was released - and quickly vanished because Capcom explored too much of the game in only three years.

My favorite one is Vampire Savior: The Lord of Vampire. It really a easy decision because the first two games were too much like Street Fighter II and aside from the characters - which are based on well know legends and myths - that were pretty unique and showed in amazing graphics, but the game doesn't have much to show until Vampire Savior. The fights are made to end quickly, so one mistake here could the fatal. I like how the combos are easy connected too, even the aerial ones.

Too bad Capcom explored the game and it end up not receiving any new releases from 1997 until now on February 2013, when it was released on Xbox Live and PlayStation Network with the title "Darkstalkers Ressurection", which is basically the 2nd and 3rd games in HD. I highly recommend that you pick that up, the game is very unique and you might be losing one of the most amazing Capcom creations. Another nice pick up would be the Dreamcast / PSP compilation and the PS2 collection too.

One thing Capcom don't admit though, is that Night Warriors is actually a Darkstalkers  remake with more sprites, colors and screen animations. I mean, the game even has the same ending, but the only difference being the image that appears on the very ending with a new text about what happened with the character before the game.


Capcom vs. SNK 2: Millionaire Fight 2001

Instead of exploring more famous characters, in CVS2 Capcom digged some secundary or forgotten ones from both sides

When Capcom aquired the X-Men/Marvel licensed back in 1993, people were expecting some nice games for the franchises - which were delivered for both Arcade and home consoles. One thing that nobody was expecting though was an crossover between the X-Men and Street Fighter characters. When I first saw a picture of Ryu doing that gigantic Shinkyu Hadouken on the screen I almost jizzed on my pants. The first two crossovers were such a major success that Capcom later would create their own series of Crossovers, called "Capcom VS.".

Crossovers not only made with Marvel characters, but also SNK ones and later a RPG with Namco characters as well. My favorite one is a easy pick up: Capcom vs. SNK 2. The game isn't a perfect example of balanced gameplay but just the fact that some of the most famous characters from both companies are together in one game, it's a dream that every 1990's kid would have. And it is better than the first one because it has more gameplay options for those who really like to play different every time.

More recently, Capcom even made and VS game with a major japanese company called Tatsunoko, which brings some of their most memorable series to the game, but unfortunally it was only released on the Nintendo Wii. Even though this series are not getting too many releases these days, I like how Capcom can quickly put different characters from different places altogether in one game and make it look unique, even using the same engine for all their games.

Another games worth mentioning: Marvel vs Capcom 2: New Age of Superheroes and Street Fighter X Tekken.


Project Justice (aka. Rival Schools 2)

This game is a fine example that you can pretty much do a fighting game with everything if you have real talent

When you think that there's nothing new to create on the fighting game scene, Capcom bring us a school themed game. Every character is based on a school group, like sports, punks and even the board of directors! The game was first released on the Arcade and later was ported for the PS1 with a 2-disc set including the original arcade mode and the other disc with a modified version with extra modes to unlock. It was followed by a second release exclusively to the PlayStation and a entire new title for the Dreamcast called "Project Justice".

This is really a easy pick up, because Project Justice bring all content released before into just one game and one plus: 3 on 3 matches. Also, they included some nice Super Moves combinations between the characters, that could be made by 2 or 3 at the same time, leading to some unique finishers. Rival Schools is all about fun and the game mechanics are pretty simple and silimar to the ones used on the Capcom crossovers games, with aerial combos and stuff.

Unfortunally, before the Dreamcast release Capcom put the series on a hold until now and only re-released the PS1 version on the PSN, but I highly recommend that you play the Dreamcast version which is the more complete of all.


Real Bout Fatal Fury

Geese Howard is one of the biggest bad asses bosses ever created

Fatal Fury was designed by the same creator of the first Street Fighter game, Takashi Nishiyama, so it was quite obvious that the game has a lot of things in commom, but along the time SNK worked really hard to make a unique image for Fatal Fury. That was at least until 1995, when The King of Fighters became the major series of the company and they kinda left Fatal Fury on the second plan, but it doesn't mean that the quality of the games dropped.

My favorite one was really difficult to choose, because there's one game that was the first SNK game I've ever played (Real Bout Fatal Fury) and the one I've played the most (Garou: MOTW), but I stay with RBFF on this. Even though Garou: MOTW is one of the most technical advanced games ever released on the Neo Geo, I still prefer the fast paced gameplay of RBFF and it's 3 plans. That's what I like in Fatal Fury: you can always use the plans or to escape being trapped on the corner of the screen or to increase your combo.

SNK stopped releasing Fatal Fury games since the port of Garou for the Sega Dreamcast in 2000, but I believe that many people are still waiting for the Garou's sequel on a modern console. If you want to play the entire series, you can pick up a copy of Fatal Fury: Battle Archives Vol. 1 and Vol. 2 for the PS2, which did not include Garou: MOTW that was released separadly and on the Dreamcast, PlayStation 2 and Xbox Live Arcade as a digital release.

Another games worth mentioning: Fatal Fury 2 (Mega Drive), Fatal Fury Special (PC Engine CD-ROM²), Real Bout Fatal Fury Special and Real Bout Fatal Fury 2: The Newcomers.


Art of Fighting 2

A fine example of how huge the sprites are in the game, and how the damage taken hurts the characters

After the release of Fatal Fury, the Neo Geo sales were increased on the Arcades and SNK soon started to work on new fighting games franchise to expand their library of games. The first of them was Art of Fighting, a game that occours 12 years before the Fatal Fury set and focus more on closed combat than combos itself. After three releases and failing to reach the major audience, SNK decided to end the series in 1996 and no new releases were seen since them.

My favorite is easily Art of Fighting 2. It has the biggest sprites I even seen on a Arcade in my entire life and besides the gameplay not being so easy as other games from the genre, but the game is really unique and has some features like bruises on the characters and the clothes that are damaged with the hits. I think the only dissapointment I had with Art of Fighting is it's cheesy plot, that looks like it was removed from a mexican novel, but it has a lot of nice characters that were used later on the The King of FIghters series.

If you are looking for a really different fighting game like anything you played before, I really recommend that you pick up a copy of Art of Fighting Anthology for the PS2 which includes all 3 games in one package and the arranged soundtrack from the Neo Geo CD.


World Heroes Perfect

Even though it was never a major hit, World Heroes always tried to be different from other games of the genre

When SNK started to expand their Neo Geo marketing all over the world, some companies started to bring their own franchises to the console, and one of them was World Heroes from this little company called ADK. The company had 15 to 20 members when they started working on this game, and they achieved a nice final product, which gained 3 more World Heroes games released later for the Neo Geo and other home systems and 1 related game that were released only on the Neo Geo.

My favorite World Heroes game is WH Perfect. ADK always worked on making the game look different than every other fighting game ever released, even though at first sight it does not look like it. All games of the franchise are pretty raw, with their bigger creation being the "Death Match" mode, that include some obsticles and weapons on the arena to force the fight to end quickly and you to attack, because there is nowhere to run. Every game changes the gameplay a little bit, and WH Perfect is the most balanced one - even though it does not include the Death Match mode from the 3 previous games.

If you wanted to know the series, I highly recommend that you pick up a copy of World Heroes Anthology for the PS2 or buy any of the games on the Wii Virtual Console, because the 16-bit releases were not that great compared to the Neo Geo ones and the only home version that was close to it was WH Perfect on the Sega Saturn.


Samurai Shodown II

Samurai Shodown was always a mix of violence, art and poetry that was lost with in it's "Engrish" translations

After creating 2 fighting games that were completaly different from each other (Fatal Fury and Art of Fighting), SNK decided to create another one even more unique than the previous ones: a game were all the characters have their own weapons and it rains blood through the matches. That's how Samurai Shodown was born in 1993, and it achieved some controversy when it was released on the ocident, because of the violence included in the game - which was tuned down to the overseas release.

Through out the years SNK tried almost every possibility with Samurai Shodown: a more darker theme, characters with a more cartunish style, an 3D fighting game were you can walk freely on the arena and some of the weirds characters ever create by them. Even an RPG was released for the home consoles in 1997. From 1993 to 1999, there were one Samurai Shodown game released by year, only 1997 had 2 games released (Samurai Shodown RPG and Samurai Shodown 64).

My favorite one is Samurai Shodown II, which has in my opinion all the best characters ever created for the franchise (with the exception of Kazuki and Sogetsu Kazama from SS4) and also has the best set, making that you almost feel like you are a fucking samurai cutting down enemy guts to achieve your objectives. Another thing that I like and many people don't enjoy it too much is the fact that the moves inflict a lot of damage, making one wrong step almost costing the entire fight. But I think that this is the spirit, right? A samurai don't fuck around and you must stay focused when you're playing.

SNK released an compilation named "Samurai Shodown Anthology" in 2008 with 6 games inside: SS, SSII, SSIII, SSIV, SSV and SSVI (which was never released before overseas). I don't know why they didn't included the V Special one, but it is a nice compilation that also includes the arranged soundtrack from the Neo Geo CD versions.

One fun fact about the series is that Samurai Shodown V Special was the last game ever released on the Neo Geo. It was released on April 22, 2004.

Games that I think it's worth to take a look at: Samurai Shodown, Samurai Shodown II, Samurai Shodown IV, Samurai Shodown: Warrior's Rage (PS1) and Samurai Shodown V Special.


The King of Fighters '98: Dream Match Never Ends

What beginned with a crossover to promote their own series, later becomed the biggest franchise SNK ever created

1991: Fatal Fury. 1992: Art of Fighting. 1993: Samurai Shodown. SNK's ship was taking a fucking rise in the sky and the sales were annualy increasing, so they decided to take a little risk: release a cheaper version of their hardware focused only on the home market and using CDs instead of huge cartridges. This is how the Neo Geo CD comes to life, but what it has to do with KOF? The King of Fighters was intentionaly created to be the first game released on the Neo Geo CD, and also the first one to include a entire soundtrack played by the SNK band called "Shinsekai Gakkyoku Zatsugidan".

The KOF idea was simple: put together in one game all SNK franchises in one game, even their sports games! SNK digged out some franchises that they worked before the Neo Geo like Athena and Ikari Warriors, also including characters from their new series like Fatal Fury and Art of Fighting, not forgeting to include some new characters like Kyo Kusanagi and Rugal Bernstein to make the game has it's owns features. The matches were played on teams 3 VS 3, and on the first game you can only pick up the entire team, only in KOF '95 they let us choose characters from different teams and create our owns - even including secret endings on subsequent releases.

19 years later and with 27 games released, the series is not at it's apex anymore but still can surprise you like they did on KOF XIII released on 2010. My choice here is close one, but I stick with The King of Fighters '98. This version has the more balanced gameplay of the entire series and some of the best characters available on the roster. Also, this was the version that is prefered by 9 of 10 players here in Brazil to play on the Arcades, with the other one being KOF 2002.


Bonus Game

Not every franchise gets a lot of releases by their companies, but that doesn't mean that the game is not good or are not comparable with other bigger franchises, so I decided to make this quick section here with 6 games created by both SNK/ADK and Capcom that were not explored that much but still has a place reserved at our game shelves.


The Last Blade

Both The Last Blade games were one of the most expensive games SNK ever created to the Neo Geo hardware

The Last Blade was one of the first creations of Daisuke Ishiwatari, that later would quit SNK and join Arc System Works, were he would create the Guilty Gear and BlazBlue series. In 1997, SNK was at it's prime and the sales were never that great to them, so they took another risk and hired some new people to create a new franchise that was some sort of tribute to Nobuhiro Watsuki, an mangaka who used inspirations from Samurai Shodown to create the characters from this Rurouni Kenshin manga. So SNK decided to create a game that uses inspirations on Rurouni Kenshin trait and a more lighter theme than Samurai Shodown.

The Last Blade saw 2 releases in 1997 and 1998 and soon after Daisuke left the company because the things wasn't going like SNK predicted. The Last Blade 2 is considered by the japaneses the 2nd best game SNK ever created, only losing to The King of Fighters '98 and I definally tell you that is worth to take a look at it. It's a fun game with 2 ways to play: POWER (more powerful blasts but slower movements) and SPEED (more combos but less damage caused) and one of the most balanced gameplay ever created by the company.


Aggressors of Dark Kombat

Another example of huge sprites and zoom in/zoom out effects on the Neo Geo. Suck on that, Art of Fighting!

Remember when I was talking about World Heroes and I said that ADK was looking to create a unique fighting game despite their limitations? Aggressors of Dark Kombat is one of them. It has some huge sprites like in the Art of Fighting games and it's also focused on closed range combat instead of combos but also adds to the mix weapons and obstucles on the stages to increase the gameplay value. Unfortunally the game was ofuscated by so many releases at the time and ADK didn't ported it to other consoles, but if you can grab a copy of the japanese import "ADK Tamashii" for the PS2, it alto included our next game and 3 more games created by ADK on the Neo Geo.


Ninja Master's: Haou Ninpou Chou

The game has one of the most beautiful stages ever created by ADK. It was their last fighting game ever released too.

The Last Blade might have been a huge success when it was released but Ninja Master's was released one year before it and it was as good as the SNK creation. It combo system is so vast that even today people are still find new ones and it was a pretty fast paced fighting game with some iconic historical ninjas and samurais from the japanese history. It was one of the more expected game on the recently released Neo Geo X portable system and it's also included on the japanese PS2 import "ADK Tamashii".


Red Earth

The first CP-System III game ever released abused of colored graphics and some light poligonal effects.

The first game ver released on Capcom's CP-System III was not a major success and never was ported to a home console, but it was a good showcase of the hardware. I think the game would be better if it was a beat 'em up game with RPG elements like "Dungeons & Dragons: Shadow Over Mystara) but Capcom released the game as a fighting game were you gain experience points by defeating the enemies and by the end of the game you got a password were you can use the next time to start the game again at the level you finished it.

It was a good idea but poorly executed because the game is exacly the same every time you replay it. If there was some more action within the game, it would have achieved more success, but I recommend that you at least take a look at it to have your own opinion about it.


JoJo's Bizzare Adventure: Heritage for the Future

Not many people knowed about JoJo before this game in the Ocident

Following an idea used before, Capcom hired an mangaka to make the plot and the characters for the game, but this time they did not create a new game like "Slam Masters" and instead it was a fighting game based on this on going manga series from Hirohiko Araki who expanded the background story of some less important characters to make they fit into the game. It has some original features that Capcom never used before like the Stand system, a partner that can be used to raise your attack and defende and also the clash system, were players dispute who press the buttons more times in a row, something like the sword clash in Samurai Shodown.

It was the last game ever released on the CP-System III back in 1999 and it was ported to the Playstation and Dreamcast, recently being released in HD on the PSN for the PlayStation 3.


That's all for today mates, I hope you enjoy it and if there are any errors on my writing, please let me know so I can correct it ok? See ya next time!

quarta-feira, 27 de março de 2013

Top 5 #001: Best Consoles of All Time

Hi there mates! How is it going? Today I'm gonna talk about my 5 favorite consoles of all time. It was really difficult to make this list, because I'm not really a huge fan of the companies that made console (with the exception of Sega and SNK) but rather I like more 3rd party companies like Taito, Capcom and Namco, so I took more consideration about the games itself than the actual console.

Grab your bucket of popcorn and buckle your sit belt, here we go!


5th Place: REAL 3DO

Ok, you guys might wanna know why I put this one on the list because the 3DO wasn't really know for his games or capabilities, but for his high prices and the big list of announced games that was never released on the console but the 3DO has some sentimental value to my childhood. Back in 1994, I still own my Sega Master System Super Compact with World Cup '90 on the memory and a Desert Speedtrap cartridge and it doesn't need an expert to know that both this game sucks A LOT but I really didn't have money to buy a better system, so I sticked to the game magazines to know what's out there.

I remember like it was yesterday: I bought the Super Game Power magazine (I can't remember the issue number, sorry) and inside was a review for The Need for Speed, that was just released on the 3DO and some images of Gex, Slam 'N Jam '95 and Road Rash and it just blew my mind. I look at it and I was like "OH MY GOD! LOOK AT THIS CAR, IT'S REAL!!" and for a kid who plays Top Gear on a SNES it was mind blowing!

Even though I was only able to play on a actual 3DO in 2006, every new magazine at the time showing that amazing pictures and the TV shows with some gameplay footage from the console just grow up my hype. Too bad it was a too expensive console and I would never get one back in 1994, but the console itself is pretty good, it served as a "base" of all 32-bit consoles yet to be released, like the Sega Saturn and  the PlayStation.

Too bad the idea was too ambicious: 12 companies sharing the rights of a "format" that any other company of the world could procude the console, but to pay 12 times the copyrights was too expensive and with different companies manufacturing the main pieces of the console turned out to be impossible to put it out with a good price on the shelves.


4th Place: SNK Neo Geo (Cartridge or CD)

It's not from today that everybody know that I am a huge fan of the work that SNK made through time with their own system and franchises. I much prefer 2D sprites to 3D poligons on most of the cases (fighting games are one of them) and as SNK had a representative office here in Brazil from 1994 to 1998, every arcade house you would go that time there was at least 2 or 3 games from them - and sometimes, the game was even with the portuguese language turned on.

Thanks to SNK, nowadays I still much prefer fighting games to anything else when it come to gaming stuff and even though the company is not in the best of it's days they still can surprise us with some nice games produced in 2D, like The King of Fighters XIII.


3rd Place: Nintendo 64

If I just said to you that I prefer 2D games to 3D ones, Nintendo was one of the first companies (alongside with Namco) that made me look to a 3D game and not find it ugly. Even though half of me at 1999 was focused on arcade fighting games, I often sticked to some 3D platformers on the N64 like Banjo-Kazooie and Super Mario 64 and had a lot of fun with them.

It was around this time that I was beginning to understand a little bit of english so I could do the tasks that are given to me in the games, but I still can't play a RPG because of the huge quantity of dialogues to read and understand.

The N64 is the only console on this list that I still own.

2nd Place: Microsoft Xbox

While most of the people was really looking to get an PlayStation 2 back in 2001/2002, one of the things that really caught my attention was the Microsoft's Xbox. Right here I have to clarify something to you: like I said before, I'm a fan of GAMES, a few companies and that's it. Even though a lot of companies pretty much ignored the Xbox's existence, it's true potential at the time was almost endless.

When I first played one, on a friend's house, he only have 2 games: the first Splinter Cell and Capcom vs SNK 2: EO, but just playing this two games I saw that the console was much better than it's competitors and every new game that my friend bought at the time just confirmed more and more this. Too bad that the most powerful console never sells the most on it's generation, but it still selled more copies than the Nintendo's Gamecube and you can't ignore that!

I love Otogi, Halo, Dead or Alive, Ninja Gaiden and both Capcom/SNK fighting games that was released on the console, but in 2011 I had to sold my Xbox to pay some debts. I hope I get another one soon.


1st Place: Sega Dreamcast

Let's do some justice here with Sega: besides they never end up a generation on the top sales, they always tried a lot to do so and in exchange we end up with some of the most addicted games of all time: Out Run, After Burner, Hang On, Space Harrier, Alex Kidd, Sonic, ECCO, NiGHTS, Shenmue and so on...

With the Sega Saturn they made a wrong choice and manufactured a really compelx hardware that was difficult to other companies to adapt it's game to the console and the almost total failure on the American and European market, Sega wasn't ready to give up yet and that was were the Dreamcast was born: the last attempt to make things right.

On the time of the release, the console coasted 900 reais (aprox. 450 dollars) and even with this high price, Tec Toy managed to sold 300.000 units by the Christmas. I bought mine in January 2001, two months before Sega announced that they would stop manufacturing consoles and even that didn't let me down to play and discover new stuff in the console.

The Dreamcast was the last console that I played and I had that same feeling that I had when I saw that 3DO stuff: the amazing graphics, the almost inexistent loading times and the soberb games that I end up playing like Grandia II, Phantasy Star Online Version 2 and Capcom vs SNK only consolided what would be the best time of my life playing games.

I never played a game online before, and with PSO V.2 it was so simple that even a newbie like me that never hooked up the telephone to a computer before was able to connect to a brazilian server and have amazing times with some strangers on the internet. Other fact that helped with my experience with the Dreamcast was that in 2001, I was able to read english much better and I finished Grandia II, my first RPG that I understood all the history behind it.

That was a amazing time indeed. Some of the best fighting games of all time were all released to the Dreamcast as well and the fact that 4 people could play Bomberman Online and Quake III Arena splitscreen ... I can spent a whole post here just telling you guys great stories about me and my friend playing with my Dreamcast.

Unfortunally, it has a sad ending: a "friend" of mine that I always lend my console when I was not playing it, asked me, just like always, to take it for a weekend on his grandmother house and I lended it... And I never saw my console again. He moved to another state, very far away from my house and I only knew about that 2 weeks later. Well, it might be a sad ending but the good memories always stayed with me!


That's it for today, mates! And now I ask you: "what's your 5 favorite consoles of all time?"

sábado, 16 de março de 2013

Did You Know About... #001: Battlemaniacs for the Sega Master System

Hi there everyone! Today I'm gonna start the first series of the blog which I named "Did You Know About..." . On this one, I will always bring some interesting facts about games, consoles and companies that are not know by a lot of people or it's too old to us to rememer it. This week I was playing Battlemanics on the SNES and I remembered something about it that you might like. Here we go...



Battlemaniacs is the second game in the Battletoads franchise and was released on June 1993 for the Super Nintendo in North America and later that year on Europe. The game wasn't achieved the same success that the first game achieved and people were more focused on another title that was released almost at the same time: Battletoads & Double Dragon: The Ultimate Team. This one achieved some relative success and was inicially released on the NES, and later for the Game Boy, Genesis/Mega Drive and Super Nintendo systems.

Maybe because of the timing of the released (releasing 2 games at the same time is NEVER a good idea) and the appellin to the Double Dragon audience as well, people sticked to the other game and let Battlemaniacs on the second plan. But don't get me wrong, Battlemaniacs is a excelent game and a very good adition to the series, but B&DD have much more to appel than this one.

But in 1994, a company named Syrox Developments decided to port the game to the Sega Master System and release it on the European market. On July 1994, the game was schedule to be released, but on the last minute the company decided to pullet out the game of the stores and canceled it's release - even with the game already been reviewed by some UK magazines.

Out of the nowhere, Tec Toy released the game here in Brazil in 1996, and people could finally see why it was pulled out: the game was barely finished, with music missing in some levels and invisible obstacules in some others levels and some minor glitches through the entire game. A shame though, because the potencial could be seen, and a little more time spent on it and it could have been another 8-bit rare gem.

Here you can read one of the reviews made in the UK:

*by clicking on the image, it will expand it.


And here, the game being complete in one video:



And that's all for today mates! I hope that you enjoyed reading this fact and as always if you find some mistyping on my text PLEASE let me know so I can correct it, OK? And don't forget to make suggestions, complements, say bad names, whatever to keep this thing going! Got an interest fact that you want to see here? Let me know on Twitter, just follow my profile @NostallgiaBR!

See you next time!

terça-feira, 12 de fevereiro de 2013

Welcome!



Hi there everyone! In case you don't know me, I'm João Carlos and I'm a Retro & PC Gamer from Brazil that owns the blog "NostallgiaBR". Recently, I've made a lot of new friends that unfortunally don't speak brazilian portuguese so for that you maybe never come to know about my "work" in other brazilian websites as well. I'm a huge SNK fan and also love retro gaming but I still play new games on my PC as well, such as Call of Duty franchise, Street Fighter X Tekken, Grand Theft Auto IV, L.A. Noire, Pro Evolution Soccer and so on.

The reason that I'm starting this new blog is to publish all my stuff previously published in portuguese now in english, so you guys can comment, discuss and/or throw some tomatoes on me. The stuff that I'm gonna post here is not the same one that I post on the NostallgiaBR blog, but some special works that I do for other websites that I think is at least interesting and it's worth to share it in another language.

The other reason that I'm doing this is to practice my english that is currently awful, so if you guys find something wrong in anything that I wrote, please let me know so I can correct it and not repeat the same mistake again!

I know that I've been saying that for a long time and not even started posting it yet, but I've been through a lot of stuff recently and my time was really short to translate my stuff but I promisse that as soon as I sort everything out, I will bring a nice post for you all.

That's all for today. I see you all next time.

:)


PS: you can follow me at Twitter (@NostallgiaBR), Facebook (http://www.facebook.com/gothelife) and Instagram (http://www.instagram.com/UsoppBR). Just let me know and I'll follow you back.